Jump to content
Sign in to follow this  
  • entries
  • comments
  • views

New article about gameplay - Control systems

Sign in to follow this  
Alex Martial


Hello, everyone! We are publishing the twelfth article from a series about main Sol-Ark's features of gameplay - Control systems


Monitoring your ship's systems could be a full time job. But with angry pirates, alien infections, and intercosmic masers constantly threatening your existence you can't always be micromanaging your
systems. That's why you'll have the ability to set systems to run automatically or be subjected to the errors of manual control.



Read full article on Sol-Ark's IndieDB page

Join us on our website to know more
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!