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New, easier, introductory levels.

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desdemian

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So, besides my hud problems, and gameplay troubles, it has come to my attention that the first level is too hard.

This is the current first level:

bg0_1.png
It's a vertical level, from top to bottom; so gravity was supposed to help. It was not enough. So this level needs to be redesigned.

Also, I've been trying to come up with a way to ease the mechanics to the player. One suggestion I've got is to reduce the number of limbs/joints, so it is easier to control with less degrees of freedom.

That is actually an idea I really liked, so I came up with three introductory scenes, in which your character's body is fixed to a position, and you only control the arm, then the arm and the leg, and finally the arm and the leg with a loose body.

devel013_may2015.png(programmer art)

Hopefully this will give the player enough actions to get use to the poses/keyframes/mechanic of the game, before he has to worry about moving the character around.

To give context to the inability to move, the character begins the game strapped on a helicopter sit, before being dropped to the mission. The character has to push some buttons, let itself free, and later jump into the void.


[size=2]More info about my game: themostposerheroes.com
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