The article is specific to side-scrollers (all the way back to the arcade "classic" Rally X from 1980), but I found the material to be pretty applicable to any game where the game controls the camera (instead of the player having full camera control).
I'm heads down on Chapter 4 right now, but when I get a chance, I definitely want to explore some of these techniques in TotAW. Currently, the camera is fixed on the selected character. Immediate ideas:
- When you switch between characters, the camera instantly focusses on the new character. Having it scroll to the new character (probably pretty quickly) would be less jarring.
- Having the camera focus out a little in front of the character would also be a nice touch, giving a little more vision of the current area.
Anyways, there are lots of techniques and refinements listed and explained in the article. I'm confident that I can improve things in TotAW with just some small adjustments.