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Solution to Level 2

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Continuing working on the introductory levels, this is the solution for level 2.

Here the player gains control over the leg also (level 1: only controls the arm). The body is still fixed, so there's not a lot of room to screw up.

Exactly zero minutes were spent researching the insides of a helicopter. I just needed a task that involved the arms and legs so the players gets used to keyframe, timing, etc, before he is actually loose and at the mercy of physics.


chopper_inside.gif
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