in the last months I wrote an importer for the OpenGEX-asset-format in the Asset-Importer-Library. At the moment it supports:
- Node hierarchies
- Static meshes
- Material definitions
You can find the importer in the Asset-Importer-Library-repository on GitHub: https://github.com/assimp/assimp
Bone-animationas and other features will follow. For the OpenDDL-parsing I used my own library called OpenDDL-Parser ( https://github.com/kimkulling/openddl-parser ).
Feel free to play around with it!