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Niklas Frykholm's articles on Managing Decoupling

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Norman Barrows

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Great stuff.. thanks! I was thinking of doing some "unkosher" data-oriented C++ like that; it's really helpful to see confirmation & examples.

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"I was thinking of doing some "unkosher" data-oriented C++ like that"

 

there's nothing "un-kosher" about what they're doing, its all very solid game engineering - seems to me.

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