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Rearangements and utilites

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mousetail

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So, I am trying to implement the XML. In the process, like usual, I got distracted by other stuff, like building a GUI for making combat maps. This small program (195 lines of code) allows you to draw rectangles on the gridded area, and then edit their attributes, like armor slot that protects it, or how vulnerable the square is to different types of damage, etc. When closing, it saves the data to a XML file, that can be copy-pasted into the monster definition XML file if desired, or just kept where it is, and the program loads it again next time it starts up. While more practical then inputting the values by hand as I have been doing, only by a little bit. The grid is 100 by 100, scaled up 7 times, making it hard to get in the place where you want to be, and making making almost symmetric people very difficult, since editing existing rectangles is not currently supported. What I end up doing is editing the save file by hand to correct small errors and round numbers etc. and then using to tool to see if it looks good. Entering the whole matrix of body part to damage type receptance is also still a pain, only improves slightly.
I also made a model XML file that my program should be able to load. Every entry consists of basic stats about when to spawn it (name, tags, best dungeon level, frequency, etc.) then a "Classdata" tag that contains attributes specific to what type of thing it is (Basic Item? Basic Monster? Container? Weapon?) For a monster, this would include the combat map that my other tool generated, for a weapon, it's the strength, throwing range, what tool will make it go farther etc. It's also possible to "inherit" a stat from another item, so all humanoids can inherit the combat map from the player object. You can inherit everything from another entry, or just one stat.
I programmed it to load the file, and check the inheritance, output looks like this:('CPP agent', (1, ('ITM_MONSTER', 'ITM_HUMANOID'), 'Human', {'speed': '120', 'attack_zones': {'rectangle': [{'slot': 'Head', 'damage': {'bio': '1', 'rad': '1', 'gas': '1', 'ele': '1', 'phis': '2', 'hea': '1', 'las': '2'}, 'dimentions': {'width': '18', 'top': '10', 'height': '16', 'left': '32'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '18', 'top': '26', 'height': '17', 'left': '31'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '6', 'top': '44', 'height': '7', 'left': '42'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '18', 'top': '53', 'height': '7', 'left': '30'}}, {'slot': 'Legs', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '6', 'top': '62', 'height': '20', 'left': '42'}}, {'slot': 'Feet', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '10', 'top': '84', 'height': '4', 'left': '41'}}, {'slot': 'Feet', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '-10', 'top': '84', 'height': '5', 'left': '38'}}, {'slot': 'Legs', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '5', 'top': '62', 'height': '20', 'left': '32'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '4', 'top': '28', 'height': '26', 'left': '52'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '4', 'top': '32', 'height': '21', 'left': '24'}}, {'slot': 'Head', 'damage': {'bio': '0', 'rad': '0.25', 'gas': '0', 'ele': '2', 'phis': '0', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '16', 'top': '4', 'height': '5', 'left': '34'}}, {'slot': 'Hands', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '4', 'top': '54', 'height': '3', 'left': '52'}}, {'slot': 'Hands', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '4', 'top': '54', 'height': '3', 'left': '24'}}]}, 'image_name': 'hero.png', 'advanced visibility check': 'True'}))('Goku', (4, (), 'Teleporters', {'speed': '120', 'attack_zones': {'rectangle': [{'slot': 'Head', 'damage': {'bio': '1', 'rad': '1', 'gas': '1', 'ele': '1', 'phis': '2', 'hea': '1', 'las': '2'}, 'dimentions': {'width': '18', 'top': '10', 'height': '16', 'left': '32'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '18', 'top': '26', 'height': '17', 'left': '31'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '6', 'top': '44', 'height': '7', 'left': '42'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '18', 'top': '53', 'height': '7', 'left': '30'}}, {'slot': 'Legs', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '6', 'top': '62', 'height': '20', 'left': '42'}}, {'slot': 'Feet', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '10', 'top': '84', 'height': '4', 'left': '41'}}, {'slot': 'Feet', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '-10', 'top': '84', 'height': '5', 'left': '38'}}, {'slot': 'Legs', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '5', 'top': '62', 'height': '20', 'left': '32'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '4', 'top': '28', 'height': '26', 'left': '52'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '4', 'top': '32', 'height': '21', 'left': '24'}}, {'slot': 'Head', 'damage': {'bio': '0', 'rad': '0.25', 'gas': '0', 'ele': '2', 'phis': '0', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '16', 'top': '4', 'height': '5', 'left': '34'}}, {'slot': 'Hands', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '4', 'top': '54', 'height': '3', 'left': '52'}}, {'slot': 'Hands', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '4', 'top': '54', 'height': '3', 'left': '24'}}]}, 'image_name': 'Goku.png', 'advanced visibility check': 'True'}))('human', (0, ('ITM_MONSTER', 'ITM_HUMANOID'), 'Human', {'attack_zones': {'rectangle': [{'slot': 'Head', 'damage': {'bio': '1', 'rad': '1', 'gas': '1', 'ele': '1', 'phis': '2', 'hea': '1', 'las': '2'}, 'dimentions': {'width': '18', 'top': '10', 'height': '16', 'left': '32'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '18', 'top': '26', 'height': '17', 'left': '31'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '6', 'top': '44', 'height': '7', 'left': '42'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '18', 'top': '53', 'height': '7', 'left': '30'}}, {'slot': 'Legs', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '6', 'top': '62', 'height': '20', 'left': '42'}}, {'slot': 'Feet', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '10', 'top': '84', 'height': '4', 'left': '41'}}, {'slot': 'Feet', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '-10', 'top': '84', 'height': '5', 'left': '38'}}, {'slot': 'Legs', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '5', 'top': '62', 'height': '20', 'left': '32'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '4', 'top': '28', 'height': '26', 'left': '52'}}, {'slot': 'Body', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '4', 'top': '32', 'height': '21', 'left': '24'}}, {'slot': 'Head', 'damage': {'bio': '0', 'rad': '0.25', 'gas': '0', 'ele': '2', 'phis': '0', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '16', 'top': '4', 'height': '5', 'left': '34'}}, {'slot': 'Hands', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '4', 'top': '54', 'height': '3', 'left': '52'}}, {'slot': 'Hands', 'damage': {'bio': '0', 'rad': '0', 'gas': '0', 'ele': '0', 'phis': '1', 'hea': '0', 'las': '0'}, 'dimentions': {'width': '4', 'top': '54', 'height': '3', 'left': '24'}}]}, 'speed': '100', 'image_name': 'hero.png', 'advanced visibility check': 'True'}))
from this XML file: (I don't expect anybody to read this)
[spoiler] 0 human ITM_MONSTER ITM_HUMANOID Human 100 hero.png 32 10 18 16 2 1 2 1 1 1 1Head 31 26 18 17 1 0 0 0 0 0 0Body 42 44 6 7 1 0 0 0 0 0 0Body 30 53 18 7 1 0 0 0 0 0 0Body 42 62 6 20 1 0 0 0 0 0 0Legs 41 84 10 4 1 0 0 0 0 0 0Feet 38 84 -10 5 1 0 0 0 0 0 0Feet 32 62 5 20 1 0 0 0 0 0 0Legs 52 28 4 26 1 0 0 0 0 0 0Body 24 32 4 21 1 0 0 0 0 0 0Body 34 4 16 5 0 2 0 0 0.25 0 0Head 52 54 4 3 1 0 0 0 0 0 0Hands 24 54 4 3 1 0 0 0 0 0 0Hands True CPP agent 1 ITM_MONSTER ITM_HUMANOID Human 120 Goku 4 Teleporters Goku.png
[/spoiler]
notice how Goku inherits from human, but overrides speed with CPP agent's speed, and image_name with it's own value. (Not that I have actually designed a type of monster named Goku, it's just a test). I will still need to do some complicated maneuvering to link each monster type with it's class, probably it will involve lots of if-else statements, with small functions in the XML loader class for every class.
Before I implement that, I am going to rearrange some of the modules to remove circular dependencies. Right now, I am using some weird hacks to get the program to run, like loading a module at the end of a code file instead of the beginning. However, I calculated that if I rearranged it enough, I could get nice, linear, dependencies, looking like this:
dependancy_graph.png
Right now, the item loader contains a couple classes that depend on items, and cheats depends on the item picker, but I think if I let cheats use utility functions in the world class and move the classes in the item loader to a different module, everything can be fixed and I am free to replace the item picker class to my new XML one.

Comments, suggestions, or any response is welcome!
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