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Skills 2

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Jygle

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Hello !

So, I'm back after a little week of work on the skills. As a reminder, my last entry was also talking about the skills of my RPG character. Some very simple skills were already done, but the most interesting was to be done.
So, this time, I made some progress on the core-skill of my gameplay : a system of knife-lauching. My idea is to allow the player to choose the knife he wants to throw at the enemy, and then, dash on this enemy to activate the related effect. The problem is, that....I have never been so good to make a good statemachine, but it's what I need here, most of all. So, I'm currently building this part of the gameplay.

Besides this, I discovered a really nice animation to play when the character use a buff (The picture is the entry Image).

The todolist is rather simple, now : work on the knife/dash skill to have something I can show. And work on the appearance and the skin of the "game".

That's all for now, thanks for reading, and have a good day !

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(You can see my entire progress on

[/font][/color]this game here[color=rgb(40,40,40)][font=arial]

, or follow me on my

[/font][/color]facebook page here[color=rgb(40,40,40)][font=arial]

)

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"A good state machine", wouldn't that be nice... all you can do is slog through it and maybe you'll think of something semi-elegant!

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Yep, it's exactly what I'm trying to do, but....it's quiet difficult to do it in one step.

Doing an efficient statemachine in advance, without modifying it later is something I can't do, and I always end up changing a lot of steps. This is npt yet troubling, however, I wonder if this will not matter later in the development.

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Oh, I already use this tool :)

It's very useful, and quiet simple, but to include this into to character's working can be tricky.

 

I've currently achieved the skills (at least the minimum), and I shortly will write something about it.

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