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Wavefront OBJ imports

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Just a quick post to say that, as I'm completely fed up with trying to make a model of a hand myself, I've finally gotten around to adding an OBJ importer to Charm so I can chop bits off a MakeHuman model instead smile.png

I used this excellent OBJ parsing library to do the actual file reading. Was a breeze to implement, just a single .h and .cc with no dependencies apart from the standard library. Excellent stuff and very easy to use.

Performance in Charm is not too bad with a model this complex loaded. Bit laggy when making modifications to the model, but overall I'm quite pleased it copes as well as it does.

I can hack off his arm now and start rigging it for the player arms in the game.
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