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It began at 6am

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JackOatley

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It began at 6am for me. Thankfully woken up by a friend who texted me because apparently she had a bad dream. But as I'm in the UK and 6 hours ahead of the competition's starting time, this worked out rather well! I actually thought I wouldn't be able to get started early as I usually have work, but today happened to coincide with work's team-building day, for which I don't have to show up until 12! So that's 5-6 hours of early-bird jamming!

HayManMarc was still up, caught him before he went to bed, as he is in the US. And we discussed some ideas about who our main character is and why it's a good thing when he dies... Our game will be a platformer, and our main character is possibly a frog or toad, we have to wait for agreement from Speedchuck, but I think he'll like what we were going for. It'll all make more sense when we've got the game running somewhat. Overall, we're going for something exploratory, with story, character and player driven progression (IE; it's semi-open world, you can do things how you like, but there is a critical path).

I've started on a basic template for screen flow. Maybe I'll get a little bit of the engine started before I have to leave. Speedchuck may also be programming. So we'll see how goes! :)

Wish luck to everyone else entering!
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Ah, I'm glad that things started out so well for you! happy.png
 

Our game will be a platformer, and our main character is possibly a frog or toad, we have to wait for agreement from Speedchuck, but I think he'll like what we were going for. It'll all make more sense when we've got the game running somewhat. Overall, we're going for something exploratory, with story, character and player driven progression (IE; it's semi-open world, you can do things how you like, but there is a critical path).

Intriguing... Well, I look forward to seeing what this mysterious concept is!
 

Man... My ideas this morning were not this dissimilar. I wonder if this theme is going to cause games to have a similar fill.

I suspect that the theme does somewhat lend itself to certain ideas, especially if approached from a game-mecahnical perspective. This is one reason for me to be somewhat glad that I tend to get started so much later than others: I can see what some of the other teams are doing, and try to avoid their concepts.

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