Jump to content
  • Advertisement
  • entries
    9
  • comments
    25
  • views
    7921

"Death is Useful" - A game with a Necromancer Lich

Sign in to follow this  
DifferentName

915 views

This is my first time entering "The Week of Awesome". For the "Death is Useful" theme, I'm making a game with a Necromancer Lich, and plan to address the theme in two ways. The first is obvious for a necromancer, making use of an opponents death by raising the dead. I also plan to make the players own death useful by recharging magic energy, and leveling up their abilities before returning to life. This might include a push your luck element, as the longer you stay in spirit form leveling up your abilities, the longer you're at risk of getting banished by spiritual enemies, ending your game.

I hope I didn't bite off more than I can chew with this one.

necromancer.jpg

Necromancer.pngpeasant.pngskeleton.png
Sign in to follow this  


4 Comments


Recommended Comments

Very interesting indeed! I rather like the risk-reward mechanic in remaining spiritual, increasing in power at the risk of being banished. I'm really looking forward to seeing how this comes out! ^_^

Share this comment


Link to comment

Love the in-bred risk-reward, wish I had thought of something along these lines: I felt like working towards a 'dying is cool' was not fun, but I can see how this fits your game. Also, great implementation of a LICH!

Share this comment


Link to comment

Thanks! When I thought of doing push-your-luck, a game called Bloodjak came to mind. It's a free game from a recent game jam, where you can't submit your high score if you die. When you're ready to submit your high score, you push a button to jack out, then you have to survive 20 seconds before the game ends and your score gets submitted. I think i'll try something similar while in spirit form, but based on leveling up your abilities instead of basing it on a high score. 

 

I felt like working towards a 'dying is cool' was not fun, but I can see how this fits your game.

 

I know what you mean. Having the players death be a good thing could be morbid in a very bad way if the theme isn't right for it.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!