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WoA 3: Day 1

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riuthamus

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The following is the GDD for this weeks project. I might modify it a few times but this is what we came up from last nights discussion about what we wanted to do. I will post again later tonight when we have some screenshots to show off.
[quote]
Vault Stone Game Design Document

  1. Concept

    1. Death (Skeleton King) consumes lives to gain power, and uses those lives to kill the people that are trying to imprison him.


  2. Character(s)

    1. Death (Skeleton King)
    2. Human Hunter(s)

      1. [color=#800080]Paladin[/color]

        1. He uses the holy power to harm the beast. He has low output dmg but has lots of health. He can force the King to target him.


      2. [color=#008080]Cleric[/color]

        1. He uses holy power to heal his team. He has medium life and does not do much dmg. He can raise fallen comrades.


      3. [color=#800000]Bowman[/color]

        1. He has a high dmg output and can damage the King fairly fast. He has very low life and dies quickly. He has the ability to trap the King.


      4. [color=#daa520]Mage[/color]

        1. He has high dmg output and can track the King by using magic. He has very low life and dies quickly.




    3. Creeps

      1. Wolf

        1. Gives a DMG buff when killed by the King


      2. Bunny

        1. Gives a speed buff when killed by the King


      3. Pig

        1. Gives a Health buff when killed by the King


      4. Spider

        1. Gives a Poison buff when killed by the King






  3. Storyline

    1. The King has been roaming the countryside of Wesnor and killing peons. A team of highly skilled Inquisitors have been hired to hunt him down and put him in a prison known as the Vault Stone. This stone has the power to hold his soul and thus restrict his ability.
    2. The king is aware of these newcomers to his land and fights them. During the fight he finds out they are stronger than he had thought and realizes he needs to gain more power before he tries to attack them again.

      1. A starter cutscene where the King tries to fight them and almost dies, but runs away would be great, but no clue on if this is feasible with our time limit.


    3. This is where our storyline starts. The king is injured and has to recover from his wounds. To do so he will have to consume souls near his retreat location until he is healthy again.


  4. Engine Needs

    1. Camera (3rd person)

      1. Should restrict Z movement so that they can't look up at certain models (trees with no underside!)


    2. Should have basic rendering methods applied

      1. SSAO
      2. HDR/Tonemapping
      3. ColorCorrection
      4. Bloom




  5. Art requirements

    1. Level Design

      1. Need one level
      2. Possible custom assets for projectiles and such, but otherwise this is complete


    2. Death (Skeleton King)

      1. Needs a custom texture for when he is in ghost mode.
      2. Needs an emissive texture to highlight his eyes and other key parts
      3. Needs a specular map that will make the metal parts shine


    3. Human Knights

      1. Needs a custom texture for the specular map.
      2. Needs a custom color for some of the humans to distinguish them.





[/quote]
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Interesting! I like the concept, I believe. ^_^

 

How is it to play? Is it a third-person shooter/hack-and-slash of some sort? Something akin to a MOBA? Something else entirely? You say that the Paladin can force the King to target him, which seems to imply some form of indirect control.

 

For a short while during reading I was afraid that your concept here was going to be rather like one of the possibilities that I'm considering! I'm glad to say that the two seem thus far to be quite different: the only similarities (as my concept currently stands, and if I read your concept correctly) are that both have a pre-set "squad" of enemy characters, and have the player on the villainous side.

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Well, it is third person FPS type look. think of Smite. You will use abilities in that fashion and take out little mobs while trying to avoid being caught by the Inquisitor squad. The game should play a lot like evolve.

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Well, it is third person FPS type look. think of Smite. You will use abilities in that fashion and take out little mobs while trying to avoid being caught by the Inquisitor squad. The game should play a lot like evolve.

Aah, I see--I'll confess that I haven't played or watched much footage of Smite (as far as I recall), but I seem to recall that it's a MOBA of some sort, and I believe that I have seen footage of Evolve. In any case, it seems as though it should be interesting to play!

 

Do I take it, however, that you don't plan on implementing multiplayer mechanics during the competition, having a group of players taking the role of the Inquisitors as well as one player as the King (as I believe is the case in Evolve)?

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If that is possible, I will, but I highly doubt it will be possible in the timeframe so we wil focus mostly on AI. Down the road (if this games turns into a game like The Harvest) it might be doable.

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That's pretty much what I expected--implementing multiplayer gameplay over the course of a competition this short would daunt me a little, I fear! (Unless I had a multiplayer framework already available, I suppose.)

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There is one for Photon, with unity it is free and supposidly easy to setup. Maybe if we finish early we will work on adding it in. But, for now this is not the plan.

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