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I blinked and everything changed

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JackOatley

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So I eventually got home from work's "team-building" day, after being literally beat up by my producer. And I started working on the engine, with a numb left hand. The game idea seemed to have completely changed, something to do with making all the characters zombies, which I didn't like at all, so we basically had to work that out again from the start. So you will no longer play a frog, you'll play a squirrel! The thing now though, is that the death mechanic isn't on the player, which was a problem with the old idea that we couldn't agree on it. Now it's what you kill that yields a certain benefit.

The engine so far, being a platformer, includes the player who can walk up and down slopes, jump and fall. The tiles used for collision can be stretched, including the angled one, so you can use multiple angle blocks to create a curve. Probably one of the better platformer engines I've made, if you remember my game from last year you could glitch down slopes by crouching! Later I plan to create some basic tilesets and implement auto-tiling. I may also create some "rounded" collision tiles to make the ground feel more natural, as the game will be set in nature. And maybe screenshots, finally. :)
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So I eventually got home from work's "team-building" day, after being literally beat up by my producer. And I started working on the engine, with a numb left hand.

Ouch! That's... rather an unpleasant "team-building" even, as written there! 0_0

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