Jump to content
  • entries
  • comments
  • views

Week of Awesome III - Part #2

Sign in to follow this  


I spent half the first day doing a bit of GUI all around which in the long run might actually have been a great idea. I really really don't like having to add GUI/menu structure at the last minute.

I'm trying to think of puzzles and on different ways to murder the bunny for puzzly goodness. In the current incarnation the bunny can be impaled on spikes and burned by fire. If you know your Wario Land you know what fire does to you smile.png

Also for other entrants: Know your limits, know the dead line. Don't plan too much or there will be ugly cutting near the end ;)

If only you reached that carrot up there!
Sign in to follow this  


Recommended Comments

@JackOatley: Yeah, the background will pose a problem. I'll probably add some simple geometric item like in most casual puzzle games or some sort of carrot tapestry.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!