So far, I've composed 3 BGM (background music) files. We haven't finalized the game design as of yet (as far as I know); but I have been asked to make ambient music. I've never really done ambient music before, so it was a little difficult at first.
I did my best to spread the channels out so that the mixing won't sound terribly centered (though I can't increase the volume very much because I am in a library). I've decided to use FL Studio again. I don't know. I like it so far. For now, I am posting the music to my Week of Awesome 3 album on Bandcamp, actually titled WoA3. I'll upload the third song once it finishes rendering. I swear it's like waiting for Blender to render 3D models. It usually takes a while.
AND...that concludes my first entry. Thanks for reading.
Thank you for posting. ^_^
To be honest, I'd wondered whether you had dropped out--I'm glad to find that thought mistaken. ^_^
As to the ambient music, it's of course difficult to say how fitting the pieces are without knowing the game for which they're intended. Nevertheless, I like them!
Perhaps it's just my somewhat-foggy state of mind, but the first puts me somewhat in mind of crystal-lined caves, before transitioning to something stranger--perhaps a city of some weird subterranean beings.
This is probably my sleepless state, but the third seems a little hypnotic, especially at the end...