So a fair bit of character art got done, including some pickups and enemies. I rethought the slope collision tiles a little bit and they turned out smoother and easier to use. I also got auto-tiling working, still a couple bits to do on the edges of the floating platforms, but the tricky bit is done. The tricky bit being that it's a 16x16 tile-set with some 16x8 elements to it (for the smooth slopes). But, now I've done that, it should be easier for Marc to do art for tiles without me changing the auto-tiling.
I hope to write some kind of story tomorrow, we have a general gist of it though, and maybe I'll show it in a later journal post.
For now, here's a screenshot!