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Enemy Attacks and movement

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DifferentName

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Today I focused on the enemy soldier. It chases you and your skeletons if you get near, and attacks you if you're right next to him. Of course, simply chasing you makes it easy to kite the whole group, so the rest of the day I just worked on more movement types. Sometimes instead of chasing you directly, enemies will move at a bit of an angle first, so they try to flank you. Sometimes they'll charge in your direction, faster then their normal movement, but unable to turn. They also push away from eachother if they're too close so they don't stand in the same exact spot.

By focusing on a variety of movement types now, I'm hoping I can add a variety of enemy types quickly, like knights or paladins with faster charging, more health, and knockback resistance. I also plan to have specific enemies capable of damaging you while in spirit mode.

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It seems that your game is coming along nicely!

 

 

Sometimes instead of chasing you directly, enemies will move at a bit of an angle first, so they try to flank you. Sometimes they'll charge in your direction, faster then their normal movement, but unable to turn. They also push away from eachother if they're too close so they don't stand in the same exact spot.

I rather like this idea! Well-implemented, I imagine that this could add some depth and challenge to your combat, and make things somewhat more interesting than they might otherwise have been. ^_^

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Are you doing both the art and coding?

Yep! I'm focused on coding for now, making the game fun and doing those ideas that fit the theme. Later I'll work more on the art, and some simple animations. 

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Are you doing both the art and coding?

Yep! I'm focused on coding for now, making the game fun and doing those ideas that fit the theme. Later I'll work more on the art, and some simple animations. 

 

Gratz for your mad skillz then!

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