Now that we have player movement we will be working to get the mechanim system working with our button layout. The primary controls will be:
- W - Forward
- A - Turn Left
- S - Backup
- D - Turn Right
- Q - Strafe Left
- E - Strafe Right
Here is some video of the system in actual play:
We have also added in the AI that controls the "Inquisitor Team". Right now the King (Death) leaves a vapor trail behind him that they can follow. If they catch a hint of the vapor trail they follow it until they either find you (and start attacking) or they lose the vapor trail (beacuse you were moving to fast or hid) and go back to what they were doing previously.
None of the animations work with the control system yet (we had it working but had to remove them when we redid the entire system) but the hope is to get this in place tomorrow. Hope you like what you see and will show more off tomorrow!
Hmm... At the moment it looks as though the humans will never catch Death as long as he keeps moving--but if you speed them up, it might be extremely difficult for the player to get away. Are you planning on having combat slow down the player, thus allowing the Inquisition to catch up, perhaps?