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Week of Awesome III - Part #3

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And added more gory goodness. Took me bit to reinvent (again) objects carrying other objects; as usual. Added switches with doors which need to keep held down. Also added saws smile.png

I'm thinking about finishing the boring GUI stuff tomorrow and then keep adding levels and maybe the one or other new feature. Plus this level makes it bleedingly obvious that I need to do at least a really simple shadow "system". It's hard to guess where the blocks actually float in space.

I just couldn't hurt my poor bunny just for the screenshot

Pro tip: Release a preview version at least one day before dead line. Someone will trigger that one crash bug right away, and you might even find more things you didn't consider.
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