Today we added in some visual stuff, and fixed up some of the AI work.
Due to limited time and complexity of the AI we want we are only making one of the humans with the AI logic. He will instruct the others what to do and they simply follow and listen for a command. This is more or less like real life (in a squad system) as well so I think it will work out.
Shadow spent the better part of the afternoon getting Mechanim to work with our animations. We have not added this to the NPCs just yet but that will be tomorrows job. Right now Death has all the animations in place and ready to go so we are happy.
I had to create a custom texture for this model (which I did not make btw). In doing so I made it mostly emissive to give it a ghost like feel and added an emissive particle system to really enahance the look/feel.
A lot of work has gone into the backend and we hope to have some more stuff out tomorrow. Some of us are working through the late hours of the night so we are putting forth some serious dedication on this! Hope you guys are enjoying the progress and hope to have a playable demo shortly.