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Day 4 - First playable

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Lactose

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So today most level art got an upgrade. I also added ladders and made you able to climb them, and adjusted some camera settings.
I still need to constrain the camera to not display things outside of the level, but that'll be looked at during the weekend -- along with loads of other issues and content adding.

I've uploaded a FIRST PLAYABLE version. It's still in quite a rough shape -- no sounds, music, etc. The level swapping mechanic still needs work -- it's still just hard coded which pieces are swapped.

If someone feels like testing it to ensure it starts/runs without any major issues, I'd appreciate it smile.png


Controls:
Left/Right arrows to move.
Up/Down arrows for ladders.
Space to jump.
F to activate the swapping board (and F again to swap -- currently hard coded which pieces swap).


Download link:
https://www.dropbox.com/s/lsha2ms8ijo5b65/DnF_FirstPlayable.rar?dl=0


Tomorrow will likely be focused on the level swapping, adding more animations (interact, scythe swipe, etc), and maybe some more stuff to interact with in the level.
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looks good, and runs fine for me on windows 10, with amd r290. can't wait to see what you do with the puzzles!

 

Hey!

Just ran the build, was able to swap the rooms and take the collectible!

Great job, very smooth!

 

Much appreciated, both of you :)

I'm wondering about those puzzles as well! We'll have to see how much actualy gameplay content we're able to add during the weekend... :)

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So far so good on my netbook (running Windows 10)! ^_^

 

The art is lovely!

 

I do have two critiques:

 

This first may just be my computer (which is a little shaky at times, I fear), but I found the swapping controls to be a little inconsistent: Sometimes pressing 'f' would cause the level to zoom out, but no swapping would take place until the key was pressed a second time. Pressing it again would then cause the tiles to swap back, and the level to zoom back in. Holding 'f' seemed to swap the tiles more reliably, but seemed to prevent the zooming from working properly.

 

The second is simply that the movement felt perhaps a little slow to me--but again, it may just be that my computer is slow.

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So far so good on my netbook (running Windows 10)! happy.png

 

The art is lovely!

 

I do have two critiques:

 

This first may just be my computer (which is a little shaky at times, I fear), but I found the swapping controls to be a little inconsistent: Sometimes pressing 'f' would cause the level to zoom out, but no swapping would take place until the key was pressed a second time. Pressing it again would then cause the tiles to swap back, and the level to zoom back in. Holding 'f' seemed to swap the tiles more reliably, but seemed to prevent the zooming from working properly.

 

The second is simply that the movement felt perhaps a little slow to me--but again, it may just be that my computer is slow.

Thanks for the feedback.

 

The first issue I've seen (at least parts of it), but I haven't bothered doing anything about it yet, as I'm going to rewrite the logic there so the player chooses which parts to swap (hopefully done by the end of today).

 

The second issue will be a polish thing if we do something about it, but might also be related to the fact that there's so little to do in the levels right now. We're planning on adding some more interactivity, which might help make the levels feel more filled with things to do.

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