While unity is simple to use, some of the finer features are annoying. Mechanim is giving us hell (doesnt help that Shadow is using Unity for the first time in a long time) and making it very hard to develop things fast. Luckily, Shadow has picked up the state machine within a day and we got a lot accomplished today.
Despite how many things we have done there still is the blaring concern of mechanim + AI. The AI has proven to be a bitch and is doing randomly odd things. Shadow has most of the day off today so we should get something from this. Our goal is to tweak the things in place now and make something FUN out of it. Right now the lacking AI is the only factor that is holding this game back from being great!
The video:
What is in play today:
- HP
- Souls Gathered
- Soul Use (spells)
- Death of NPC's
- Animations
- State Machine
- Level 1 design
- Main Menu Art/Design
- Hud
What is left to do tomorrow:
- fix the borked AI
- get combat between AI and Death (king) more fluid
- create the chase dynamic I had envisioned from the start (more AI work)
- balance AI vs Player
- create another spell for knockback
- And too much more
Current mood:
gloomy
I love the pool effect, looks really neat. Hope you'll be able to fix the bugs and really get the gameplay going :).