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WOA III Day 6, Playable

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I have a version of my game for download here: Orc Party 0.1


Its far from finished and includes only the first level/tutorial but that is all I have had time for so far. Please give it a try and let me know if there are any serious issues like it not starting.

You control an Orc Adventuring party/Leader, the aim is to gather as much loot as possible and get the highest share of the loot you can when you exit the level. The less people left in your party the bigger your share.

(Go back to the stairs to exit.)

WASD Controls the party.
UP, DOWN, LEFT, RIGHT Moves the camera. (You shouldn't need to do this though.)
Numpad 4 Sends a normal orc. He will collect loot.
Numpad 5 Sends a rogue orc, he is faster and will not spring traps. He will collect loot.

Esc Quit to main menu. (Useful if you get stuck. By design or bug.)


  • I know of one crash in the fireball corridoor, timings need to be just right as far as I can tell though for it to occur.
  • No animations on the orcs, or rotation. Orcs & rogues use the last direction the party went in.
  • Missing textures for the corner pieces of the level.
  • Jitter in the main party movement.
  • No mouse control for main menu.
  • Your share of the loot is not included on the game screen, only the game over and level complete screens.

    Still To Do
    I still have a few hours today and possibly all of tomorrow to add some more content:

    • Tutorial
    • More Levels
    • Missing Textures
    • Sound
    • Animations
    • Further Tidy up of graphics.
    • Monsters
    • Warrior/Shaman orc type (Warriors will replace standard orcs)
    • Magic Artifiact / Teleporters / Walls & Bridges
    • Better Level Complete / Game Over / Menu Screen / Title Screen

      Please let me know your thoughts and feedback, good and bad. smile.png

      Thanks, Arthor.

      For now I would recommend skipping the tutorial, you will get more play time... If you want help though: (How can I put a spoiler type tag or hide a block of text??) highlight the hidden text below.

      [color=#f0fff0]Go down to the first corridor and stand on the switch to open the door. You will become trapped if you go in.[/color]
      [color=#f0fff0]Send a rogue, he will grab the far loot.[/color]
      [color=#f0fff0]Send an orc, he will trip the spike trap blocking the path.[/color]
      [color=#f0fff0]Send your rogue again, the blocked path will cause him to grab the second loot.[/color]

      Need help for the third loot?

      [color=#f0fff0]Go to the fireball corridor, wait outside of its range.[/color]
      [color=#f0fff0]After the fireball hits the wall run down the corridor.[/color]
      [color=#f0fff0]Send a rogue to block the fireball and save yourself.[/color]
      [color=#f0fff0]Leave the door closed to allow your escape.[/color]

      [color=#f0fff0]Grab the full share of the loot![/color]
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just beat the first level, it has alot of potential. but you've cover most of your current issues. I didn't hit any crashes. I hope you'll be able to give us a few more levels, as i think there's alot of potential in this idea. good luck though!

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Good news is you have a sturdy base and should be able to get more content in?


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It crashed for me. Here's the error log in spoiler tags. Just put spoiler in square brackets to start a spoiler block and /spoiler in square brackets to end a spoiler block.


It looks like my computer doesn't support the vertex shader. This computer is a little old and I'm not an official judge so it's not a huge deal. You might ask the other real judges to test it to see if it works so you can put in some config to turn off all that fancy shading. smile.png



Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: error(#273) 1 compilation errors.  No code generated


Application: WOA_III.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ApplicationException
   at Framework.Rendering.Shaders.BasicFSQTexture.Compile(Int32, System.String, System.String)
   at Framework.Rendering.Shaders.BasicFSQTexture..ctor(System.String)
   at WOA_III.RenderPaths.MenuRenderPath..ctor(System.String, Int32, Int32)
   at WOA_III.GameState.MenuState..ctor(WOA_III.WOA_III_App, System.String, Int32, Int32)
   at WOA_III.GameState.MasterState.SetupMenu()
   at WOA_III.GameState.MasterState..ctor(WOA_III.WOA_III_App)
   at WOA_III.WOA_III_App.ApplicationLogic(System.Object, OpenTK.FrameEventArgs)
   at System.EventHandler`1[[System.__Canon, mscorlib, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon)
   at OpenTK.GameWindow.OnUpdateFrame(OpenTK.FrameEventArgs)
   at Framework.OpenGL4Window.OnUpdateFrame(OpenTK.FrameEventArgs)
   at OpenTK.GameWindow.RaiseUpdateFrame(Double, Double ByRef)
   at OpenTK.GameWindow.DispatchUpdateAndRenderFrame(System.Object, System.EventArgs)
   at OpenTK.GameWindow.Run(Double, Double)
   at Framework.Application.Run()
   at WOA_III.Program.Main(System.String[])


[spoiler]Faulting application name: WOA_III.exe, version:, time stamp: 0x55cf4cff

Faulting module name: KERNELBASE.dll, version: 6.1.7601.18847, time stamp: 0x554d7bd0
Exception code: 0xe0434352
Fault offset: 0x0000c42d
Faulting process id: 0x158c
Faulting application start time: 0x01d0d7bf25968199
Faulting application path: C:\Downloads\WoA3\OrcParty_0.1\OrcParty_0.1\Bin\WOA_III.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll

Report Id: 71c41740-43b2-11e5-b5fa-001fd08751a6[/spoiler]

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