Day 6 - Part 1

Published August 16, 2015
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There might be a part 2 to this later on, not sure how late I'll stay up working on it (it's already 2:30 AM).

So today was fairly good. Managed to clean up a lot of code and issues I had, while allowing new levels to be set up more quickly. As a result, there's now 2.5ish levels in the game. The final level is wanting some new features which I really want to get in. Time is starting to become the main hurdle right now.

Apart from the new mechanic, I still have quite a few issues to sort out:
- Animations need adding and fixing.
- Indications for the swapping mechanic, to show what you can and can't swap.
- Possibly some introduction with a very brief settings/lore piece.
- Some sort of level completion screen.
- Some sort of game completion screen.
- There's currently no sounds in the game (only music).
- Various other polish issues.

All in all, I think it's looking fairly good, especially the limited time taken into consideration (and the fact that it's the first time I'm using Unity).

For now, here are some screenshots. There might be a build later on tonight, if I can get things into a working state before I go to bed.

Thanks for reading :)
Previous Entry Day 5
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Comments

Orymus3
These levels... totally gorgeous given the timeframe!!
August 16, 2015 12:48 AM
Lactose

These levels... totally gorgeous given the timeframe!!

I'll be sure to pass that on to the artist :)

August 16, 2015 12:49 AM
riuthamus

Lol, I just posted our PT1 for day6. Seems you had the same idea! :)

August 16, 2015 01:35 AM
Gooey
Im with orymus3 looks great cant wait to see it finished
August 16, 2015 09:47 AM
Eck

Post a temp version in the competition thread if you haven't already! The deadline is fast approaching. You can always upload the final version later.

August 16, 2015 04:32 PM
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