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Day 7: Finished?

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mousetail

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In addition to fixing a few bugs Eck mentioned, I thought I might need to re-balance the game for death to be more "Useful" However, I didn't want to make death usefull enough that you would try to die as much as possible. In the end, I decided to make 2 difficulty levels: Easy has a death penalty of only 50, the astroids are slower, and less enemies are generated in the over world, and I have "Hard" which is the original balancing. I made it so each has it's own hiscore file. I also record score collected while dead separately now, so you can quickly see if your death has been useful or not.
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The compiled version still is here, Nothing is likely to change before I submit it.
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I really liked the music for this game. The gameplay worked well too, although how do you lose? Just not get a high score?

 

You did say “press space” instead of “enter” which took me a while to get the game started. And the difficulty didn't really ramp up, although trying to get a higher score could be one.

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