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Day 7 - Final journal entry

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Lactose

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Right, so there wasn't a Day 6 part 2 -- when I was finished for the day I was just too tired to spend time writing a new journal entry.
After some nice and very needed sleep, the final day was upon us.


Today was pretty good. Managed to get all the things done I wanted (new animations, add new level with new mechanic, add sounds, fix a lot of bugs, do some polish, etc.), and still have time to test it a few times and make minor tweaks here and there.

We're really happy with our result in this week's competition. It's the first game jam-esque thing I've ever done, and it's the first time I'm using Unity for something.
I think our concept is very good, the art is amazing and it plays fairly well. Given more time, I'd probably want to expand in a couple of different ways, and spend more time on framework and such, but there wasn't really any huge mistakes done that spring to mind.

Looking forward to some relaxation now, before the judges' scores in some weeks time.

Download link:
https://www.dropbox.com/s/i13w2qg43svdaes/DnF_Final.zip?dl=0

Good luck to all contestants!
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Wow, level 3 was harder then I want to admit. Somehow I missed that you could get to the plant on the other side of that pillar. Gameplay was easy to understand and straight forward.

 

The look and feel of the art was good, nice and gloomy but not over bearing. The first picture with death was a good way of portraying that the game isn't about death and destruction.

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Wow, level 3 was harder then I want to admit. Somehow I missed that you could get to the plant on the other side of that pillar. Gameplay was easy to understand and straight forward.

 

The look and feel of the art was good, nice and gloomy but not over bearing. The first picture with death was a good way of portraying that the game isn't about death and destruction.

Thanks :)

 

Out of interest, how long would you estimate you spent on the 3 levels in total?

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