Jump to content
  • Advertisement
  • entries
  • comments
  • views

WOA III Day 7 - Final

Sign in to follow this  


This has been a very tiring week! I feel I have worked non stop on my entry and am looking forward to a rest.

The New Menu:
One of the new levels:

Main changes from the last upload:

  • I have wrapped up all of the main screens.
  • I have tried to fix a bug for Eck, I have reduced the targeted shader version down as low as I can, but it is all based on my OpenGL4 experiments so may not work still. The game isnt doing anything fancy at all sad.png
  • A couple of fixes for the orientation of units/orcs.
  • An icon for the game
  • A final user guide/tutorial and notes document in the final folder drop.

    I took too much on especially for my first competition like this, but it is a lesson learnt. I didn't manage to get everything in I wanted, the details are all in my games readme though. I think I got enough in that I wanted. Not having everything in that I wanted has made it hard to truly get the theme across but I think I managed to get it in as a mechanic and slipped in a very small story element to fit the theme at the end.

    Main regret at the moment is not having any sounds at all. Next time maybe...

    The final entry is here:

    Good luck everyone!
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!