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WoA III - Another Distraction for Participants

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Eck

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Even though I haven't entered a game into the Week of Awesome III, I still followed along, played all the submitted games, and wrote up some reviews. I've met a lot of cool people and great developers. My review thread got lots of good feedback and I'll probably be getting a few new friends out of the deal, but I feel like the relationship is a bit lop-sided. I got to see a week's worth of blood, sweat, and tears while you were only able to see me have fun and talk about your games. While you anxiously wait for the official results, why don't you check out my entry from last year that I'm pretty proud of.

Last year's theme was: The Toys are alive! If you get a chance to play it, let me know what you think. smile.png


ToysGoI.png
Download Link


It uses XNA and has some prerequisites that might need installing. Booo! Everything should be included in the text files.
Text files:
Three text files are included in the zip.

  • INSTALLATION_GUIDE.TXT - tells you how to install the prerequisites for XNA.
  • Instructions.txt - Explains how to play the game.
  • Credits.txt - Says who did what and where I got all my sounds/fonts.
    Here's a video of most of the game play and some extra features that didn't make the official deadline:
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My entry for Week of Awesome III will have some farming in it. When I finish it, I'll be sure to hit you up. :)

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Nice game, I played it through to the end. I wasn't sure what the hope was at first. (I didn't read the instructions until after I played ... ) Everything else was very intuitive though.

 

I liked the cutscenes, could you have fit one in at the end, before the credits?

 

I didn't notice any blood particle effects, or scaling of the models when collecting the hope like in your video. I may have just not been paying attention though. (I watched the video after I played.)

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I liked the cutscenes, could you have fit one in at the end, before the credits?

Not with the time we had. smile.png I pulled an all-nighter the last day and there wasn't time for anything else.

I didn't notice any blood particle effects, or scaling of the models when collecting the hope like in your video. I may have just not been paying attention though. (I watched the video after I played.)

The video was taken after I had added a few more features to the game and cleaned up a few things. I don't think the particle effects were in there, but I think the scaling was. If you only collected 1 hope, the growth wasn't as dramatic as if you collected more.

Thanks for playing. smile.png

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