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Engine Update - Rendering Bounding Volumes

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I'll get Bounding Sphere bounding volume to render shortly. I just wanted to render a AABB. Awesome thing is it's now fit to the actual mesh. Sometimes when the mesh gets imported - it has to be scaled down a bit leaving the min max verticies for the AABB to be the same. I'll fix that after loading time - so it's best fit bounding box.

Also I added blinn-phong in the scene too.

Also forget the green background - it'll be put black again.
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the lines aren't antialiased but perhaps i can work on thickening them out a bit. I may just resort to a quad but render a texture that looks like a selected box.

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