Jump to content
  • Advertisement
  • entries
  • comments
  • views

Engine Update - Rendering Bounding Volumes

Sign in to follow this  
Paul C Skertich


I'll get Bounding Sphere bounding volume to render shortly. I just wanted to render a AABB. Awesome thing is it's now fit to the actual mesh. Sometimes when the mesh gets imported - it has to be scaled down a bit leaving the min max verticies for the AABB to be the same. I'll fix that after loading time - so it's best fit bounding box.

Also I added blinn-phong in the scene too.

Also forget the green background - it'll be put black again.
Sign in to follow this  

1 Comment

Recommended Comments

the lines aren't antialiased but perhaps i can work on thickening them out a bit. I may just resort to a quad but render a texture that looks like a selected box.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!