She wanted to know if I was going to make a game about unicorns for little girls, and wanted to know if she could make a game. I gave it some serious thought, because I feel it's really important to include little girls in gaming culture, and what a great way to do that by introducing games to them at a young age. Gaming is sadly... disproportionately male dominated.
I've had a lot of women try out my game as well. They really like it! It's got me reconsidering some aspects of my game design and narrative. I want the gender of the main character to be something you can choose. If you choose male, then the early part of the game narrative has you on a romantic date with your wife, who then dies tragically, and then you spend the rest of your days trying to save her by bringing her back. A part of the male centered narrative would have you kissing your wife and giving her hugs while out on a summer day picnic. If you choose female, then the genders are switched. You are on a date with your husband, who you can hug and kiss, and then he dies tragically, and you spend the next few years trying to bring him back to life.
What I think is interesting is that it forces the narrative to be gender neutral (and invisible about that!) and also giving people a choice on what role they want to play and explore. Maybe it will feel empowering to a lot of people and generate a greater sense of empathy for what the opposite gender feels? I also imagine that a bit of the romance angle isn't just going to be exclusively popular with women, it will be something that men enjoy a lot as well. I just saw a reddit post the other day about a japanese VR game convention, where a lot of the VR game experiences were about romance and relationships.
I also learned a bit about my marketing skills. I'm not that great at pulling people in off the street. I'm a bit too shy and awkward for that. I also did an interview with a small youtube channel. I think I should make sure I remember the name of my game next time, hehe. Also, I should make sure I look at the camera a lot more -- and get more excited, animated and descriptive about my game. But it was good. I think things have turned out well so far.