Jump to content
  • Advertisement
  • entries
  • comments
  • views

Week of Awesome III - Afterthoughts

Sign in to follow this  


The competition is over, you got judged, what now?

For one, a main goal at any competition is to get feedback. Especially critics on the things that were not good. A competition like this usually nets you at least a few people playing your game and they will tell you what's good, what's bad, what's missing, etc. in a constructive way.

It's easy releasing a game out there, but do you get valuable feedback beyond "it's cool", or "it sucks"? Neither of which is really helpful in bringing you forward.

Read the feedback; do not interpret it as personal attacks. Instead try to see it from the players point of view. Maybe everything wasn't perfect, maybe there are things you missed or were not explained properly.

I see lots of entries in other competitions (e.g. Ludum Dare) where people make something, upload it and never seem to care again about their game. Which seems to me as wasted opportunity to grow.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!