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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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New Action System

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Watching a couple of new folks play Temple of the Abyssal Winds (http://prankster.com/totaw), and playtesting myself, I had a couple of issues with the action system:

  • The old system requires that you bind an action (a spell or item with an effect, like a potion) to a quick action to use. New players wanted a way to more simply use an action.
  • Also, as your spellcaster moves to higher levels, you can accumulate a large number of spells that see occasional use. Having to assign a rarely used spell to a quick-action slot seems counter-intuitive, especially when it replaces a commonly-used spell.

    So, new system. Now, there are 4 reserved actions (with the other 6 slots serving as quick actions, as before):

    1. Talk.
    2. Attack.
    3. Action (see below).
    4. Most recent action.

    Slot 3, "Action", serves as a one-time action. You click on the slot, select the action (via a dialog), pick the target, and the action is taken.

    Also, as part of this change, I remove the drag-and-drop for actions in the action dialog, and made it a simple select. This works better with the new system, and is a bit quicker.

    Here is a video demonstration:


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Nice game!

BTW if you change https to http in your video link then the video will embed in the blog. GameDev blogs are a bit quirky tongue.png


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Thanks for the kind words.


That's the trick for getting YouTube videos to show up properly... I've wanted to know that forever!




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