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KREEP, on old computers?!

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Hello again!

So I've been working on the menu of the game and it is close to being finalized. Not happy with all the sprites and colors, but I think I've achieved a "retro sci-fi" look which fits the game really well. Captured some footage from most of the screens in action (sorry for the minor bugs, cut it together from multiple recordings):



Other goals, beside achieving a good style, were presenting all the relevant settings and match info whenever possible, while not being too cluttered and having a straight-forward workflow. I hope I've got this right?!

Took some screen shots this weekend too:

gallery_228029_978_9695.png

gallery_228029_978_9537.png

Okay, so we are over the "boring" part (I guess no one gets fired up by some menu screens sleep.png), onto news. I have a kind-of release date. No exact day, but based on the work left and the free time I will have put aside for development in the upcoming month, it is safe to say, that after three more weeks (max four rolleyes.giflaugh.png) the game will be complete. From the beginning I've planed to release a demo too and no change on that front. Probably within two weeks I will have it ready. Stay tuned...
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I guess no one gets fired up by some menu screens sleep.png

 

Not al all, I actually loved the screenies. The menu is the very first thing that a player will see when firing up a game, and a nice menu gives a good impression. I think you nailed it, it looks fantastic.

 

I love the little bars on the right side that move when you change the music or the volume. It would be nice to have little things for the other options as well, like little lights and stuff like that.

 

The only things that bothers me (judging by the video) is when there's more stuff down a list. I don't think "++++++" is a good indicator, I was actually a little confused by watching the video. Maybe you could arrows instead:

 

rmbyoUA.png

 

Or maybe that's just me laugh.png

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I really like the menu system. It hits a nostalgia button for me and it looks nice too. Great work!

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AFS, Eck, thanks for the kind words!
 

I don't think "++++++" is a good indicator, I was actually a little confused by watching the video. Maybe you could arrows instead:

Or maybe that's just me

You are not the only one smile.png. At first I wanted to do a similar look you proposed, but also wanted to keep the menu ASCII based as much as possible. As an example, did not want to rotate characters. Hence came the idea of "+" sings. My fiancée also noted, that they are not working too well and gave the idea to try it out with slashes. Here we go:

2015_09_21_screenshot_1.png

2015_09_21_screenshot_2.png
 

It would be nice to have little things for the other options as well, like little lights and stuff like that.

Tried it out, but it was not working. Thought about adding more text, knobs, switches and lights, but it got too crowded. Also all the other options besides sound & music are visuals (full-screen, pixel scale mode, brightness/contrast), so there is direct feedback immediately and you see their results on the other screens as well, so I decided to leave them out. Okay, volume is similar but you are not able to inspect their state on each screen otherwise, and volume indicators are common in many games on the UI.

Thanks for the suggestions!

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I like it too, my only complaint was that I did not even notice the 4 slots displaying the players and their choices on the right at first.

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