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Fleet Connections

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I had this idea that fleets could be made up of different ships, created by different types of star systems. But in practice this didn't seem to be as clear than just a single number to represent all ships in a fleet, and there wasn't a good way to represent it outside of a screen-space-stealing menu display or something. So I ditched that and went back to using a single number, this keeps it simple and easy to display.

Now, seeing as fleets won't be comprised of different ships, which would have given them different attributes, I've decided to go back to getting buffs directly from stars. But these buffs would be fleet-wide, if a fleet is "patrolling" certain stars it'll get it's buffs in all stars it's connected to. These could be stacked too, for example; if the fleet patrolled several red stars (red represents an attack buff) it's attack would be increased many times, albeit it this would naturally mean lower defense and production and what-not.

Fleets draw their ships from the garrison of every star it's connected to, it can also transfer ships from it's fleet into a garrison. This will be automatically managed based on the demand of the fleet and the demand of it's patrolled stars. So when a fleet isn't doing any fighting, it'll more likely fill up garrisons to increase happiness in the star systems (call it security), and when there is fighting it'll take ships away and would naturally make the system unhappy (no one likes constant war).

Fleets can also only move so far from system to system. But this won't mean that you can only attack so far away... If you can make a route that's connected to only your systems, then it's all good. However, if the fleet is trying to attack something far away it may have to pass through several systems, if you don't own these systems then the fleet will suffer attrition for as long as ships have to take that route.

I've written way more than I intended to here, lol! Here's a picture of some basic routes, fleets can also capture systems now, it's coming along! Thank you for reading. :)

sl2.png

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Fleet Buffs - You could have the fleet buffs be a timed thing. When a fleet visits a star, it gets the associated buff which lasts for 3 minutes. This would prevent you from connecting all your stars for a singular mega-fleet bonus. I'm not sure if this is fun or not, so use at your own peril. smile.png

I was also trying to come up with a way to display fleets within a system. I was thinking of a different icon for each fleet present along with a number of ships in each fleet, but I suspect that's going to be too crowded. Right now I'm going to try 3 colored numbers representing the number of ships for you, neutral, and enemies. If you want to see the fleets and their composition, you have to dig into the system info.

If you come up with a better way, let me know! smile.png

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Fleet Buffs - You could have the fleet buffs be a timed thing. When a fleet visits a star, it gets the associated buff which lasts for 3 minutes. This would prevent you from connecting all your stars for a singular mega-fleet bonus. I'm not sure if this is fun or not, so use at your own peril. smile.png

At the moment, fleet actions just happen. The fleet doesn't actually move, it's always assumed present. I am going to change that though. It probably would make more sense for a single fleet to just travel that route and pick stuff up along the way; ships and buffs. Timed buffs would also be brutal to lose if your fleet had to travel far, and suffer attrition on the way back. :P It could also be another thing to research; number of squadrons? per fleet.

 

 

 

I was also trying to come up with a way to display fleets within a system. I was thinking of a different icon for each fleet present along with a number of ships in each fleet, but I suspect that's going to be too crowded. Right now I'm going to try 3 colored numbers representing the number of ships for you, neutral, and enemies. If you want to see the fleets and their composition, you have to dig into the system info.

We probably agree that anything is better than number text everywhere! Which is what it does atm. Numbers don't represent a lot though... It doesn't take into account attack and defensive strength of a fleet, so that number could be meaningless. It needs to be something that roughly summarizes quality and quantity, and doesn't visually out-weigh anything else. I'm sure it'll evolve! :)

 

Also, don't take anything you see as final, a lot of debug atm, just look at this mess: https://dl.dropboxusercontent.com/u/33776055/Spiral%20Lords/sl3.png :P

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