Advertisement Jump to content
  • Advertisement
  • entries
  • comments
  • views

KREEP, still alive.

Sign in to follow this  


Hello there!

Me getting sick again == release delayed by three weeks sad.png. But I'm sort-of okay by now and the game is finished smile.png!!!
Ladies and gentlemen, I present you: Operation KREEP

You can pick it up on for 2.99$, or if you are kind of interested, but don't really know if it is for you, there is a demo version showcasing most of the features with limited content (local co-op is included wink.png!).

Super happy smile.png KREEP is released (ACHIEVEMENT UNLOCKED). I hope you try it out and it will be to your liking!

A little about the last three weeks, what happened, why the delay, anything else made it to the final build since?

As mention, I got sick, had no energy and time for doing a full test, fixing bugs and shipping a non-rushed final version, so instead of a week, the "release" took three weeks sad.png. Still not okay yet, docs. don't know the exact ~root-cause, but feeling much better currently, so I decided, that this weekend will be THE weekend smile.png!

I added a few new maps since the last update:

The KREEP goes round and round the asteroid ring miner station.

The most famous eight-legged deep space dock, now welcoming an uninvited guest...

Science cruiser on an important mission; examine the KREEP life form.

Run-down space station, built on an asteroid field. Out of staff full of aliens.

Also poured some time into fine-tuning, to add an extra level of polish. Here are the ones with the most impact:

  • Implemented some tricks in the AI. Now it is much more fun and interesting playing with and against them. They possess a "strategy" now and they act more like a human player would (still pretty dumb though biggrin.png). Just to give you a better idea, some words, that describe the various long and short term goals are: survival, sneaky, money, revenge.
  • Better tutorial: Now the game has a rich interactive tutorial which is not just a wall of text. Through instructions, game play events, and playing with/against an AI agent the tutorial actually explain the core components of the game smile.png.
  • Huge amount of bug fixes and fine-tuning, from correct settings saving with %APPDATA% fallback, to alt-tabing and pausing the game-play on loosing window-focus, a lot of minor but not so interesting features were added to the game...

    As always, I'm open for suggestions and critique, especially regarding the final product. If you try it out and have something to say about it, anything actually, or you encounter a problem, I'm all ears wink.png!

    I would like to thank everyone who helped me achieve this goal, and all of you following me on this journey! It means a lot to me, thx again.
    I plan to take some time off (but not too much biggrin.png, only one or two week(s)) from work and game making alike, just to fully recover and to get back with a refreshed mind smile.png, but I plan to write a little postmortem-ish like thingy about KREEP afterwards, especially if there is interest!

    See ya, take care!
Sign in to follow this  


Recommended Comments

Congrats on finishing. We here understand how tough the last bits really are and how hard it is to declare "done" :)

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!