Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Creation of Zergification tech demo: Humble beginnings

Sign in to follow this  


Hello, my name is Vaidas Okunis, I am studying game design at Staffordshire University. As a final year student I have to create my final year project. I wanted to create something big, ambitious and polished. I knew that I can not create game, that would take to much time, so instead I decided to create technical demonstration of the few game systems. And so Zergification tech demo have born !

What does it actually do ? It have two stages:
o Procedurally generates 3d fantasy town using modular pieces
o Creates a Zerg egg that morphs in to the structure and slowly consumes entire town, turning it in to the giant Zerg structure.

For this project I have decided to use Unreal Engine 4. After 6 weeks and countless curses in multiple languages (generating ramps is special kind of fun), I have a early version of the demo. Here is the progress video.

Now I can generate pretty looking towns, time to start making actual assets for the demo.

Join me next time, where i'm going to talk about some procedural generation tricks that I had to come with to make this work.
Sign in to follow this  

1 Comment

Recommended Comments

Very nice looking town. The ramps really add to the uniqueness of each generation.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!