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Fantasy Tactical Combat - Adding Some Polish

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Developer Update:

I meant to write my journal about this sooner, but I messed up my project when I was upgrading from the 30-day trial of Grids to the Grids-Basic module. I didn't backup my project before starting (like a noob) and when I tried to import the new library, it did something wonky. Long-story short, I wound up with a busted project so I spent the last couple of days starting a new project and migrating my code over. Two days later, and I'm back up and running.

I put in several bits of polish just to learn the basics of different Unity systems. Music, Animation, Sprites, Tiles, Particles, Sound Effects. I also put in a couple of different monsters with different stats just to mix things up. Here's what it looks like.

In the animations, I'm using events to call out into the game for when to play footsteps or resolve the combat animations. And I'm configuring different sound effects like the slime's footstep. I think the game is starting to look pretty cool.

I'm not sure how much I'm going to get done this week since it's Thanksgiving and Wednesday is already half-over. The next thing I plan to work on is a random dungeon builder similar to Warhammer Quest. Either that or to start data-driving some creature and equipment stats. The next update might not be until 12/05/2015.

Tip from your Uncle Eck:

Backup your project before importing new libraries. >.<

There's lots of great free resources out there. Plug some in for some instant pride. smile.png


Grids Basic - https://www.assetstore.unity3d.com/en/#!/content/12520

The fighter model came with MagicaVoxel
Spider and Slime models built by my wife.

Dungeon tiles for walls/floors

Inventory Master - uGUI

Selected Unit Panel

Character Avatar

Sword Icon

Humanoid Miss
Blade Sounds
Slash 1

Fantasy Sfx

Humanoid Hit

Humanoid Footstep

Slime sounds

Inventory Slot click

Battle Music
Heroic Demise (New).mp3
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