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Learning Blender

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Hi there! Long time no see.

Been busy, but learning Blender. I figured if I knew my way around various GNU programs (GNU screen, less, vim) and their keyboard shortcuts, how bad could Blender be? I've spent the past few days learning blender, and I am loving it! Though, compared to 3dsmax, the object modifier stack is a bit limiting. I originally set out to make a configurable flipper, such that I could adjust the detail as needed; number of sides to each round side of the flipper, bevel depth, and etc. Unfortunately, blender does not have a "select volume operator", nor could I adjust the number of sides of a cylinder after creating it. Oh well, I guess I'll have to make do-- make a template "flipper", which retains as many operators as possible, then make a duplicate, apply operators, and work with the clone.

Anyway, here's what I've been working on. The specular on the ground plane is a bit ridiculous.
XbmDePH.png

In the long-term future, I'm planning on trying out the blender game engine and perhaps get a pinball game going. Depends on a lot of things.

Okay, bye.

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fastcall, if you model the mesh with the Catmull-Clark mesh modifier enabled, you can easily adjust the amount of detail afterwards.

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