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Progress thus far

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Added better stars, moon and sun.
made a simple continent function and made the ocean a bit transparent.

Been spending most of my time programming background stuff that makes stuff work rather than making it look pretty.
Soon, very soon, moving things will be able to move around any fixed obstacle dynamically towards its destination.

Made a background server which integrates clients.
right now a connected user has a blue box, other connected users are red.
each user can move their box around.

But once and awhile when I'm bored I make it look nice-er.
I'm going for a hard edge look, limited by resources available to WebGL and scale of what I'm trying to achieve.

Let me know what you think of the style.


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Neat! Is it meant to only make Earth-like planets, or are you going for more astrophysical / astrochemical variation??

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