Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    3
  • comments
    5
  • views
    6674

Engine ignition, older, wiser, i take the long journey

Sign in to follow this  
montify

1321 views

So, i'm back now, quite a long time to post in my Journal.

Back in 2012/13 i started with nothing knowledge about DirectX and little knowledge about programming.

A question first: when i developing and i have a nasty Bug, for example, i change a variable and press F5 and run that over and over again, sometimes 100 times a hour.

Am I alone in this, or is this in programmers Nature?

I have rewrite the whole Engine with better knowledge in DirectX/C#.

I begun (at back in 2012) with a Cube transformed to a Sphere (It's a common way to create a Planet).


At this time, im not using Instancing, the Cube have not a World Matrix (sure, but only a Identity Matrix)

The final Position is computed on CPU and finaly stored in the VertexBuffer!

For LOD i used the same approach as before, ChunkedLOD.

The Planet have 6 independent QuadTrees, when i move the Camera closer to the Planet, the Quadtree(35x35 Vertices) splits into 4 Child,...
So im not explain that, because every PlanetRenderer use the same pattern.

For the Heightmap, i use Improved PerlinNoise on the GPU(33x33)

For the Normalmap, i create another Heightmap with 256x256 for the normal map.

Sorry for my bad english, i rather show you some Picture that i created throug the whole developement process till now:

artefacts.PNG

sobelJP.JPG
asdasd.PNG
haxa.PNG
traces.PNG
seams.PNG
planetyuyu.PNG


colormap.PNG

It's along road to ride, one Word left to say: Back in 2012 i meet a Man called Majorbroat, Thank you! You give me the "kickstart" to do this!


Feel free to ask, and sorry my English is very bad ( im better in read English Paper/Text as to writte.


best regards, alex

Sign in to follow this  


3 Comments


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!