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A quick look

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Jose M. Pan


Hello community, we keep working but our advance now is not too visible, we were working on our classes, the hero and enemies, thinking in some features we want to implement. We also added the possibility to choose the keys to control the character (co-op?).

The most important these days was the story, is top secret for now, we hope to surprise you!

As I said, the development was focused on expanding our hero class, it was rewritten to support more than one sprite, that way we will use same animations with different weapons, is something basic but initially we just wanted to shot everybody with a pair of colts, sincerely we wanted a very simple game (and fast development), but we want to expand our boundaries. I hope we can make it!

We also started to build some very basic level with Tiled, we are going to use a layer for collisions and other layers for objects.



Until next time!

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