First journal entry about the UE4 Remix of "Toy on a Mission" from the "Weak Of Awesome II"
85 days after project start.
It is very similar to the original, There have been some improvements.
Taking Uncle Eck's Advice: I have been kinda lazy, I have missed two deadlines( features implemented, Levels built, testing ).
I was supposed to have a build with:
- Some puzzle elements
- Surfaces the player sticks to like velcro/magnet
- Cleaned up art assets.
Got the basics more or less sorted out.
It is (mostly) the same as from the WoAIII, But better (Movement, Level design).
[indent=1]You roll around with force and torque applied, So you have more responsive movement and is visually more pleasant.
[indent=1]You can jump off any surface, Drop from in mid-air (I need some kind of explenation for this as it is not "normal" )