Okay, it's been a bit, I've been having a devil of a time getting a long enough block of time to both code some stuff, and update my journal. So I've been usually defaulting to just coding =)
Anyway, here's the latest webGL version.
I still need to do a tutorial / control explanation, a web based high score table, sounds, a credits page, and probably should get some real graphics, those you see are all free from the asset store. I need to double check the license on the font, I may need to swap to something else. The turrets are also a little buggy, and I want to delineate the obstacles (easy, medium, hard) so they come in a little more gradually. (There is code in there that every 5 levels, it spawns all the same type of obstacle)
I also should try making an iOS build, the Android one runs great.
Controls:
Swipe / LMB + drag to create roads, coins add score + time, get to the swirly vortex to get to the next level.
Not sure if it was my connection, but the webGL version took upwards of 8 minutes to load.
- After Playing it a bit, the game has some great mechanic ideas.
The idea that the created "roadway" breaks is great.