OMG WTF BBQ VR WOW!

Published February 20, 2016
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Sorry for the shitpost, but I'm super SUPER excited. I could barely sleep last night. I've made a REALLY awesome discovery in VR which... kind of changes everything. I don't quite know how to describe it, but I know its effects already. I can't stop thinking about it. I'm obsessed. I'm excited. I know what it's going to be, and it I can't wait. If VR is a drug, I think, I've effectively doubled the potency of my formula. If I'm a generally reserved personality and I'm this excited, I can only imagine how other people will react.

"Well, okay! what is it?!?" you ask.

It's this fricken bird! He is like... your companion, your magical familiar. He sits on your shoulders, similar to a pirate captains parrot. You're new to this VR world, but he's here to guide you through the world. But, he's also an intelligent being and has his own little birdy desires. He does more than just sit on your shoulder like a static character would, he'll actually fly next to something of interest and tell you about it. But that's not all, and here's the coolest part... you can extend your left arm out and he'll fly and perch on your forearm, and then you can use your right hand to magically conjur some bird seeds and feed him, or you can use your hand to pet him and he'll make little birdy warbling sounds of happiness. Since this is also VR, he can make direct eye contact with you when you look at him or if he's talking to you. I know this doesn't sound very interesting or compelling when you're experiencing it by reading about it on a dev blog, but trust me. It's magical unlike anything else I've ever experienced in my life long gaming habit. Magical is the best word to describe it. VR itself is 'pretty cool' when you try it. Using your hands to throw fireballs is also a bit more than just 'pretty cool'. But to use your hands to play with an intelligent, virtual creature who reacts to what you do... WOW!!! I had Dan, my artist, try it out. When I told him my idea a few weeks back, he wasn't very keen on it. But now, he's so sold that he wants to make our game about crow caretaking. EEEEEK! This is going to be the coolest thing in the world! I think if we nail this, we will lead the industry -- no shit!

Birdy.png

These are BOTH of my hands and I'm doing this in VR. How did I take a screenshot?! I had to create a timer which takes screen shots every five seconds.

This particular crow is very tame, but the wild crows in the game will behave a lot more like crows. They'll sit in trees and caw at you, and if you get too close, you'll frighten them away and they'll fly to another nearby perch and caw angrily at you. If you kill a zombie though, the crows will fly from their perches and come feast on the corpse. Nom! Nom! Nom! Also, if one of your spells enters their 'fright' zone, they'll get scared off and fly away. So, the end effect is you walking through a forest and birds flying out of the trees as you approach them.

This bird incorporates good sound effects, hand gesture response, good visuals for VR, pretty good AI, acknowledges player presence, and has good animations. He's still a work in progress though... you can tell the foot IK's haven't been done yet ;)

8 likes 7 comments

Comments

Stormynature

Re: your artist's crow caretaking game thoughts:

There is a superstition that says if the ravens who inhabit the Tower of London abandon the tower, the crown shall fall and Britain with it. Would be an interesting outcome if you failed the game :)

February 21, 2016 12:55 PM
AlanSmithee
It's amazing how stuff that are just minor details turns out to be major features at times.. Maybe a pet focused game like Pokémon would do well in VR? As you say, it's hard to imagine how much this impacts the gameplay by just reading about it, but I'll take your word for it. Sounds kind of like Navi in Zelda OOT. Please leave out the "HEY! Listen!" part though ;)
February 21, 2016 12:58 PM
Eck
I love it when little details add up to a big WOW factor. It sounds like you've hit on something so be sure to follow it through. How's the greenlight going and how's the money situation holding up?

@Stormynature - I know how nice you are so I'm sure I'm misinterpreting your comment. You aren't hoping slayemin fails right?
February 22, 2016 05:22 AM
slayemin

I love it when little details add up to a big WOW factor. It sounds like you've hit on something so be sure to follow it through. How's the greenlight going and how's the money situation holding up?

@Stormynature - I know how nice you are so I'm sure I'm misinterpreting your comment. You aren't hoping slayemin fails right?

Greenlight has been doing very well! as of tonight, we're in #31st place out of 2,150 games. The money is going to run out completely by the end of march, so that is my biggest source of worry. We *have* to get our game done before then. I work pretty much every day of the week so that I don't waste a day though.

February 22, 2016 05:42 AM
Stormynature

@Stormynature - I know how nice you are so I'm sure I'm misinterpreting your comment. You aren't hoping slayemin fails right?

Was only a future project suggestion in-line with the artist's opining of a crow care-taking feature/game. Tower of London given its construction would lend itself to existing graphics as shown in the above graphic, the inclusion of the crown jewel room could spark some interesting interplay with the ravens eyeing off "sparklies" :).

Definitely not hoping for Slayemin to fail :P...otherwise he would never be able to do a bird-minding game :).

February 22, 2016 07:39 AM
Orymus3

+1 for enthusiasm on this

February 23, 2016 01:13 AM
d000hg

You're sure this shouldn't be a whole other game, rather than cram in a big feature so late on?

February 26, 2016 11:32 AM
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