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Shields

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Shields is another Module type that will prevent direct damage to spaceship, but will not have effect on entire ship. In another words, player must strategical choose what to protect and were to place the shield or a group of shield.

[sharedmedia=gallery:images:7222]

This is how it works

Video has low quality due to my laptop specs but all is HD at 60fps.

Hope you'll enjoy!


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Cool stuff!  I like the shields, are they all or nothing when they get hit or can the individual hex squares be taken out?  Also, I love the swarm missiles.

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Thank you!

 

Shields are all or nothing, but it totally makes sense activating only the hex squares around the impact zone...will take note of that for further  update on shields :)

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yeah...no updates lately! I've been very busy at work in the past 2 months, but still working on this. Since last update i've add the ability to place decals on every surface of the main hull. There will be standart decals and player will be able to add custom images made outside of the game or even write text over the hull.... Currently i'm creating menus to make all that happen in few clicks.

 

The problem i'm facing now it's when 2 decals are over each other -> a graphic mess is created :D

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That's a really cool concept. Most games just gives you a blanket shield and you're done. I like the idea of making users decide what areas they want to protect and being able to piece together a complete shield system over time..

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Thank you all for the comments.

 

Such as weapons, every shield have a 'hotkey' that will enable or disable it.

 

Example:

Player can assign 'Q' key to all front shields and "A" to all back shields so in battle he can manage the shields system and prevent unnecessary energy loss.

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Volturna: What technology do you use for this project? I mean, what language, what API and stuff? ;) Also, what platforms are your target?

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This project started with UNITY but it got too slow, so i kept it simple. Now i'm using DirectX7, but will 'convert' it to DirectX11 if it worth the time.

 

Target platform will be Windows.

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This project started with UNITY but it got too slow, so i kept it simple. Now i'm using DirectX7, but will 'convert' it to DirectX11 if it worth the time.

 

Target platform will be Windows.

 

Thanks for answer ;) ;) 

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