Shields

Published February 26, 2016
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Shields is another Module type that will prevent direct damage to spaceship, but will not have effect on entire ship. In another words, player must strategical choose what to protect and were to place the shield or a group of shield.

[sharedmedia=gallery:images:7222]

This is how it works

Video has low quality due to my laptop specs but all is HD at 60fps.

Hope you'll enjoy!


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13 likes 11 comments

Comments

ferrous

Cool stuff! I like the shields, are they all or nothing when they get hit or can the individual hex squares be taken out? Also, I love the swarm missiles.

February 26, 2016 09:08 PM
Volturna

Thank you!

Shields are all or nothing, but it totally makes sense activating only the hex squares around the impact zone...will take note of that for further update on shields :)

February 27, 2016 11:56 AM
Aardvajk
This is looking awesome now I've seen it in video. Great work.
March 02, 2016 08:19 AM
Navyman

Need another fix, has been a month! :)

March 23, 2016 09:17 AM
Volturna

yeah...no updates lately! I've been very busy at work in the past 2 months, but still working on this. Since last update i've add the ability to place decals on every surface of the main hull. There will be standart decals and player will be able to add custom images made outside of the game or even write text over the hull.... Currently i'm creating menus to make all that happen in few clicks.

The problem i'm facing now it's when 2 decals are over each other -> a graphic mess is created :D

March 23, 2016 11:12 AM
Scionwest_106582

That's a really cool concept. Most games just gives you a blanket shield and you're done. I like the idea of making users decide what areas they want to protect and being able to piece together a complete shield system over time..

March 26, 2016 06:13 PM
Volturna

Thank you all for the comments.

Such as weapons, every shield have a 'hotkey' that will enable or disable it.

Example:

Player can assign 'Q' key to all front shields and "A" to all back shields so in battle he can manage the shields system and prevent unnecessary energy loss.

March 29, 2016 08:30 AM
tetriarch

Volturna: What technology do you use for this project? I mean, what language, what API and stuff? ;) Also, what platforms are your target?

April 25, 2016 04:29 PM
Volturna

This project started with UNITY but it got too slow, so i kept it simple. Now i'm using DirectX7, but will 'convert' it to DirectX11 if it worth the time.

Target platform will be Windows.

April 25, 2016 07:05 PM
tetriarch

This project started with UNITY but it got too slow, so i kept it simple. Now i'm using DirectX7, but will 'convert' it to DirectX11 if it worth the time.

Target platform will be Windows.

Thanks for answer ;) ;)

April 25, 2016 07:44 PM
Volturna

Forgot to tell i'm using Blitz3D. it's very old but very stable and fast.

April 25, 2016 08:17 PM
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