It's been roughly a month since my last update; though I've been giving detailed updates via the edigames Facebook page, mostly weekly; mostly uninteresting.
While I didn't mention it in my last post; it has been necessary to modify the format or 'style' of Revel Immortal, such that the content creation is doable ...and when I say doable, I mean doable by me *looks around* cause that's who is actually doing the designing, rendering, coding, writing and integration.
Some of you might remember there was a large revamp, around April '14 which lasted through Dec. '15; it was both revamp and new content creation; but that span of time, and the content that was able to created during that time was simply not sustainable.
There were also several problems with the technical aspects of the design (controls, character size, etc.) but I won't go into detail on that, since it really doesn't matter.
The real killer was that the effort required to author content for Revel in that form, was simply too much effort; if I ever hope to see it finished (hopefully no one is keeping count).
Since a large revamp was done already, there was really only one solution, a much more drastic revamp; one which I don't think I'd have even considered some years ago.
In any event, I'm not going to explain most of the changes; I'd like them to speak for themselves via video or animated gif as they become finished; however, I will show this, still very early screen cap, that shows a few of the new aspects.
Naturally this is a dev wip screenshot, you know the drill.