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Toy on a Mission UE4 Remix - Day 111

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Hello again, And welcome to this week's Journal entry.

I have been looking into the Substance and Quixel software suits, And I have downloaded the trial of Substance and plan on trying it out this weekend.

This weeks UE4 issue (of note):
[indent=1]Skeletal meshes authored Blender and non-uniformly scaled have tiny collision volumes of ~10cm in height(The mesh was four rectangles of 100x100x10).


[indent=1]The only workaround I can think of is to create the mesh of about the right size and shape so that it can be uniformly scaled to fit the levels.

Using Blender 2.75 to create animated 3D assets for UE4 has been surprisingly, I was expecting more of a hassle.

I just have to figure out why this happens:
Blender UV unwrap issue.jpg
The sides of the base are supposed to be a solid white colour, This is the Blender window:
Blender UV unwrap issue_Blender view.jpg
The small square off centre is the UV faces of the sides.

I just sorted out the issue.
It seams to be a issue with the vertex normals, All I had to do was set those faces to be "flat" shaded.


Here is that piece of "concept" art I mentioned earlier.
It is of the Cube that lands in the world that interests the player.
Arrival.jpg

I don't seam to have much to say this week, But progress is progress.

That's all for now,
Thanks for reading.

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Blender is a great program!

Yip, It just has a bit of a "steep" learning curve.

I have dabbled with Blender (2.45) before, And the UI change between 2.45 and 2.75 kinda threw me off a little.

 

I am also trying out the Substance software suite (Painter, Designer, B2M) for the materials/textures, But I think it will take me a while to get to a point of being good with it.

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