Hello again, And welcome to this week's Journal entry.
I have created a new cube (100x100x10 cm) with the pivot in the centre to make using the
"Lerp Platform"(linearly interpolates between two transforms) easier.
The reason that it is easier is that the mesh it was using had its pivot on the corner meaning that all
transforms had to be offset slightly to compensate,
I suppose I could have done some extra math to take care of that.
Model texture baking:
[indent=1]I have spent a lot of time working/learning with xNormal and Blender trying to bake some textures, With some time in Substance Painter.
[indent=1]I would get weird Normals from xNormal when baking for some reason, It turns out what I was doing "wrong" had to do with exporting Tangents with the fbx from Blender.