So, most of today was spent getting the Third Person viewport looking solid. I think we have something acceptable:
I also added in the clouds to the primary level and damn they look good!
Lastly, with some help from the UE4 forums we were able to get the HSV system in place so you can modify LED color!! Now our model is damn near 100% customizable.
The goals for the following week will be to finish up all the art assets for the factory, garage, and the generic enemy. Once these are in place it will mostly be gameplay mechanics we touch to make the game fun/enjoyable for the common user. With any luck we should have a playable demo before the 25th.